GameDesign

The game two main movement mechanics (besides moving and jumping) : Dashing and climbing

You have one dash which regenerates after touching the ground. You have a limited amount of climbing wich recharges after touching the ground

These movement mechanics are at the core of the game and are important in each stage(Called chapters ingame) of the game.

Gameplay

Celeste is a platform game in which players control a girl named Madeline as she makes her way up a mountain while avoiding various deadly obstacles. Along with jumping and climbing up walls for a limited amount of time, Madeline has the ability to perform a mid-air dash in the eight cardinal and intercardinal directions. This move can only be performed once and must be replenished by either landing on the ground or hitting certain objects such as replenishing crystals (although the player is granted a second dash later on in the game). Throughout each level, the player will encounter additional mechanics, such as springs that launch the player or feathers that allow brief flight, and deadly objects such as spikes which kill Madeline (returning her to the start of the section). Players can also access an Assist Mode, where they can change some attributes about the game's physics. Some of these include: infinite air-dashes, invincibility, or slowing the game's speed.